Battle Guide

The above image is the commands UI and you will see the Pokemons 4 available moves. The move type is color coated and should be easy to understand if you have played a pokemon game before.

The game uses a turn based battle system where strategy is important. You will need to understand a few basic concepts that are very simple but mastering them can give you a massive edge in battle. In the image to the right it shows who has the active turn by highlighting their health bar. I've marked the active health bar in red for this example. inactive health bars will be semi-transparent, and for this example I have marked them in blue.

On your turn you will be allowed to move 2 spaces in any direction and use one action. If you don't move a space you can store up to 6 tiles worth of movement, but actions will always be wasted if not performed. some moves even move you or other pokemon a certain distance!

Some moves will require you to charge them. A charge is increased every time you end a turn without performing an action and some moves can require up to 5 charges.

If there are are more than two pokemon in a battle then each pokemon will have its own turn, and you can have all of your pokemon out at once. Moves that inflict damage over time such as burn, and poison cannot faint a pokemon even if it does more than enough damage to do so. The last hit always has to be an attacking move.

In order to gain experience and level up you need to finish off a fainted pokemon. Every pokemon that the trainer has out that finished the fainted pokemon will receive experience but it will be divided up among them.

Humans in Battle:
Player Characters can be vulnerable or protected from pokemon attacks under certain conditions. If a battle has started, humans out of battle can't be damaged. However its possible to place your character in a battle if you want, but that's very risky because if your character faints, you could lose the battle or worse even die if your character sustains enough damage.

In case your player character is caught in a battle, you can protect him/her by sending out a pokémon. If your pokémon is already out, and it is your turn, you can return and send out a different pokémon. When the player sends out a pokémon, doing so will remove them from the battle and the specific pokemon they chose will take their place.

You can quickly end a Battle by pressing Q. This will turn on the "Run Away" mode. If every other participant in the battle joins the run away mode, you won't be vulnerable and the battle will end. You are still vulnerable to damage until every participant in the battle has entered "Run Away" mode.

Returning a pokémon also removes it from the battle mode.

Player characters also play a huge role in improving a pokemon's performance in battle. As they earn more skills and perks, they can give certain buffs and/or debuffs, which can affect the pokemon they send into battle.